Runick Allure
Spell Continuous

Runick Allure

  • Archetype:
  • Runick

  • View:
  • 4999




Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
45± 10/ 100
Power Score
Intrinsic 43
Deck 47

Runick Allure — Power Evaluation

Final Score: 45 ± 10 · Confidence: Medium

  • Intrinsic: 43 · Deck: 47 · Meta: provisional
  • Primary role: Utility

Why it scores here

Runick Allure is a continuous Spell whose only effect is a slow deck-out clock: each Quick-Play Spell activation banishes the top card of the opponent's Deck. It converts Quick-Play activations into a win condition rather than board presence, card advantage, or interaction, so it scores in the middle-low range. Its high deck count (400 of 400 sampled decks, 82% in one gameplay) and strong Runick partner pattern confirm it is reliably played, but that frequency is not counted as power. With no recorded combo boards, the combo and resource scores rest on text inference alone.

Axis scores

Axis Score Evidence
Accessibility 55 Runick decks run it at 1.26 copies on average, but no searcher or combo route is recorded, so it is reached only by drawing it (observed, inferred).
Combo & Conversion 40 Text converts each Quick-Play activation into a banish, a slow clock rather than a board, and no combo boards record it (inferred).
Resource Economy 35 Banishing the opponent's top card is not card advantage and no refuel is recorded for the card itself (inferred).
Effect & Interaction 20 The effect does not act on the opponent's cards or board, so it offers no negation or removal (verified).
Material Utility 5 A Continuous Spell cannot be used as Xyz, Synchro, Fusion or Link material (verified).
Resilience & Flexibility 45 It stays face-up in the Spell/Trap zone and can be destroyed by Spell/Trap removal, with one copy controllable at a time (verified).
Deck-Building Efficiency 60 It is a single-copy slot with a mild 1-per-field restriction, no garnet, and it is used in a Runick shell that tolerates it (observed).

Calculation

Weight profile: Utility default profile (no clear primary role); no secondary blend. Intrinsic ≈ 43, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliably included in the Runick shell (400 of 400 sampled decks run it, 95% pair rate with Runick Freezing Curses)
  • Continuous Spell with no garnet or self-lock, cheap to run
  • Repeatable deck-out clock that scales with Quick-Play activations

Weaknesses

  • No recorded combo boards, so conversion into a winning board is unproven
  • Banishing top cards is slow and does not affect the opponent's board
  • Zero material value and removable by Spell/Trap destruction

Counters / choke points

  • Spell/Trap destruction effects
  • Opponents that do not rely on their own deck count to win

Best use

Utility win-condition clock inside Runick Quick-Play shells. Decks: Runick (Mysterune), Runick. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: a Continuous Spell that banishes the top card of the opponent's Deck on each Quick-Play Spell activation, with one copy controllable; Continuous Spells cannot be used as material; Appears in 400 of 400 sampled decks at 1.26 average copies
  • Observed: Runick (Mysterune) holds 46.2% of sampled decks, and the Runick partner pattern is strong; Guides describe the deck-out banish as the main win route
  • Inferred: Converts Quick-Play activations into a slow win clock rather than a board; Resilience limited to Spell/Trap removal
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling or timing data for interactions with other Quick-Play Spells











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